Dec
29
That made competition games usually be performing according to group and want certain strategy to be able beat other group. then bright, play game according to group really more enthrall than alone. can beat character that performing another person of course more challenge stop character step that moved by computer program. bot to mention yell or critism to abuse secretory from friend other moment the character success defeated to be sensation not may be got moment play self.
Unfortunately game group or more knowledgeable with multiplayer gaming want beginning investment in network infrastructure aspect sometimes fusses moment first built. if existing room has tall installation difficulty level, possible intention to play multiplayer soon cancelled.
Wireless alternative
Actually if we like to a little science, programing gamers with friend can be done by easy, that is by using wireless technology as network principal base. wireless ware price now society make possible you have built network with interest easy and cheap. only matter it is important to know moment will decide to change to wireless network quality will not as good as cable. but, if ease with practicability is your priority, there is nothing wrong to try not?
Manner exercise builds until be network ready for use unnecessary unsettled. at this article we shall show to how to make wireless network process tall with cheap cost with suited for plays game multi player. so that more make easy, we show also how design a wireless network effective, all at once configuration so that proper to play game. bot left behind, several products access point ever call on to laboratory computer info return us display as reference if you want to build network.
Topology Planning
Majority multi player game want bandwidth good moment operate in network. even several game we try obvious still often hiccough predominantly if performing by many users. game group strategy likes warcraft and command conquer game often experience obstacle if performing at wireless network. this is possibility because that character movement quantity to every terminal, while game with character slimmer (first person shooter, role playing game and of a kind it) relative best performance.
Trick Topology design
So that game ambulatory well, there are some trick that can you follow moment design wireless network topology.
1. limit user in one access point. because in character that divide bandwidth in one canal, you must limit user access in a access point. the optimal a access point mimo (multiple input, multiple output) can handle until 5 terminals well. if obvious user exceeds this total, best manner increase access point for another user total. as information to count bandwidth, look at test result table whom we shown in choice product yard.
2. wireless pacification not used. because wireless pacification can delay bandwidth until 20%, it is better you are lethal entire fashions encripty or client access restriction via address mac.
3. Must draw near terminal to access point. this related to wireless signal character inclined more can deliver data well if big the strength. automatic more near terminal to access point, more stronger signal that got.
4. make dedicated server. at several game feature this is available and make possible computer to allocate a large part the power source to serve terminal game other.
star with a access point
if there 1 until 5 clients that linked to network game multi player, you can make topology like picture under. a access point this can serve until 5 users and related to server game use cable.
star with 2 or more access point (bridged star)
if obvious terminal numbers more than 5 group user to several access point best technique. picture under show 3 fruit access point mutual linked with cables and one of them related to server. topology model like this can serve until 25 users if a dedicated server is used.
Configuration Network
Follow steps short how do configuration access point and the client so that ready used to game multi player. hereunder we show configuration by using ware linksys wrt54gl with firmware dd-wrt product newmedia-net gmbh. like most access point at market, firmware dd-wrt prepare facilities qos
Setting access point
1. determine address ip access point.
if more than one access point that used, ascertain there is no address ip same access point with client or access point with access point.
2. limit dhcp.
dhcp used to give address ip to client automatically. limit the distance so that only can 5 clients that given ip automatically by access point.
3. give priority
so that fluent, bri highest priority to data game passes facilities quality of service (qos).
if you detect port communication game that be perfominged (us will try game warcraft frozen throne that at port 6112), it is better information come along to enclosed in priority list qos.
if use dedicated server and linked to one of [the] port lan at access point, give port this is highest priority moment transmit data.
4. kill wireless pacification
because can retard connection, if make possible, koid to bring to life facilities enkripsi wireless moment perfoming game multiplayer.
until here access point you ready for have been made playfellow game multiplayer. so that completeer, next we make the point to interlock client.
setting client
1. Look for network available.
ascertain every client linked to access point appropriate with topology in beginning plan.
2. Tracking signal
if connection has happened, tracking wireless signal strength. good signal range from 3 until 5 pothouses with speed minimum 11 mbps.
configuration example game
after infrastructure ready used, now moment it is trying to perfoming game multi player at wireless network that available. for example, we try to do configuration short at game warcraft iii: frozen throne.
game theme this strategy doesn't prepare facilities dedicated server, so that one of [the] player must configuration all at once as server. so that doesn't happen quality depreciation, special terminal that act as this server us joints to port lan access point uses cable. otherwise make possible, this server terminal can be chosen from pc that has distance and hindrance minimum with access point.
Game Server Configuration
bext to nothing difference between configuration beside serve and client. only server must connections and begin connection beforehand.
1. local network game
at principal menu warcraft iii: frozen throne, choose local area network
2. create game
step next make session game new. its way click menu create game exist in part under sail. don't forget to give player name at player name all at once as server name, here we use server name deadchest.
3. determine battle map
because this computer will act as server, determine battle map that available. then return to click button create game
4. ready in action
game sever ready. now is leaving so that player other is coming along to unite to this server. if less player, exploit computer service to equip it. then click start game.
configuration beside client
bot many configuration difference beside client. if server ready, you live to unite and wait server begins game. to unite, next the steps.
1. local nework game
same as in server, before can play multiplayer, client must click this button.
2. joint forces with server
next live to choose server that prepare session game. server deadchest server that configuration with step on.
3. ready wage war
if until this sail, mean you ready wage war. while wait server begins game, you can choose from 4 team characters available. if confused, exploit random fashion to lets computer that choose character
Unfortunately game group or more knowledgeable with multiplayer gaming want beginning investment in network infrastructure aspect sometimes fusses moment first built. if existing room has tall installation difficulty level, possible intention to play multiplayer soon cancelled.
Wireless alternative
Actually if we like to a little science, programing gamers with friend can be done by easy, that is by using wireless technology as network principal base. wireless ware price now society make possible you have built network with interest easy and cheap. only matter it is important to know moment will decide to change to wireless network quality will not as good as cable. but, if ease with practicability is your priority, there is nothing wrong to try not?
Manner exercise builds until be network ready for use unnecessary unsettled. at this article we shall show to how to make wireless network process tall with cheap cost with suited for plays game multi player. so that more make easy, we show also how design a wireless network effective, all at once configuration so that proper to play game. bot left behind, several products access point ever call on to laboratory computer info return us display as reference if you want to build network.
Topology Planning
Majority multi player game want bandwidth good moment operate in network. even several game we try obvious still often hiccough predominantly if performing by many users. game group strategy likes warcraft and command conquer game often experience obstacle if performing at wireless network. this is possibility because that character movement quantity to every terminal, while game with character slimmer (first person shooter, role playing game and of a kind it) relative best performance.
Trick Topology design
So that game ambulatory well, there are some trick that can you follow moment design wireless network topology.
1. limit user in one access point. because in character that divide bandwidth in one canal, you must limit user access in a access point. the optimal a access point mimo (multiple input, multiple output) can handle until 5 terminals well. if obvious user exceeds this total, best manner increase access point for another user total. as information to count bandwidth, look at test result table whom we shown in choice product yard.
2. wireless pacification not used. because wireless pacification can delay bandwidth until 20%, it is better you are lethal entire fashions encripty or client access restriction via address mac.
3. Must draw near terminal to access point. this related to wireless signal character inclined more can deliver data well if big the strength. automatic more near terminal to access point, more stronger signal that got.
4. make dedicated server. at several game feature this is available and make possible computer to allocate a large part the power source to serve terminal game other.
star with a access point
if there 1 until 5 clients that linked to network game multi player, you can make topology like picture under. a access point this can serve until 5 users and related to server game use cable.
star with 2 or more access point (bridged star)
if obvious terminal numbers more than 5 group user to several access point best technique. picture under show 3 fruit access point mutual linked with cables and one of them related to server. topology model like this can serve until 25 users if a dedicated server is used.
Configuration Network
Follow steps short how do configuration access point and the client so that ready used to game multi player. hereunder we show configuration by using ware linksys wrt54gl with firmware dd-wrt product newmedia-net gmbh. like most access point at market, firmware dd-wrt prepare facilities qos
Setting access point
1. determine address ip access point.
if more than one access point that used, ascertain there is no address ip same access point with client or access point with access point.
2. limit dhcp.
dhcp used to give address ip to client automatically. limit the distance so that only can 5 clients that given ip automatically by access point.
3. give priority
so that fluent, bri highest priority to data game passes facilities quality of service (qos).
if you detect port communication game that be perfominged (us will try game warcraft frozen throne that at port 6112), it is better information come along to enclosed in priority list qos.
if use dedicated server and linked to one of [the] port lan at access point, give port this is highest priority moment transmit data.
4. kill wireless pacification
because can retard connection, if make possible, koid to bring to life facilities enkripsi wireless moment perfoming game multiplayer.
until here access point you ready for have been made playfellow game multiplayer. so that completeer, next we make the point to interlock client.
setting client
1. Look for network available.
ascertain every client linked to access point appropriate with topology in beginning plan.
2. Tracking signal
if connection has happened, tracking wireless signal strength. good signal range from 3 until 5 pothouses with speed minimum 11 mbps.
configuration example game
after infrastructure ready used, now moment it is trying to perfoming game multi player at wireless network that available. for example, we try to do configuration short at game warcraft iii: frozen throne.
game theme this strategy doesn't prepare facilities dedicated server, so that one of [the] player must configuration all at once as server. so that doesn't happen quality depreciation, special terminal that act as this server us joints to port lan access point uses cable. otherwise make possible, this server terminal can be chosen from pc that has distance and hindrance minimum with access point.
Game Server Configuration
bext to nothing difference between configuration beside serve and client. only server must connections and begin connection beforehand.
1. local network game
at principal menu warcraft iii: frozen throne, choose local area network
2. create game
step next make session game new. its way click menu create game exist in part under sail. don't forget to give player name at player name all at once as server name, here we use server name deadchest.
3. determine battle map
because this computer will act as server, determine battle map that available. then return to click button create game
4. ready in action
game sever ready. now is leaving so that player other is coming along to unite to this server. if less player, exploit computer service to equip it. then click start game.
configuration beside client
bot many configuration difference beside client. if server ready, you live to unite and wait server begins game. to unite, next the steps.
1. local nework game
same as in server, before can play multiplayer, client must click this button.
2. joint forces with server
next live to choose server that prepare session game. server deadchest server that configuration with step on.
3. ready wage war
if until this sail, mean you ready wage war. while wait server begins game, you can choose from 4 team characters available. if confused, exploit random fashion to lets computer that choose character